Teacher Questionnaire Results:

Part B6: Information Technology Curriculum Area

Click here to go back to the questionnaire Part B.

RESULTS

Note: Question 30 has been divided into two parts.
30A. Instructional Software: This encompasses highly structured drills and tutorials.

30B. Instruction - Research: This includes the use of computers more "as textbooks"
(research done on CD-ROMs, Internet websites etc.)

1. Results: Raw Data Scores

2. Results by Percentages, in order of most popular computer applications

3. Results by Percentages, in order of the most popular computer technology "categories"

 

1. Results- Raw Data
 Here are the actual counts, in the same order as the questionnaire.


Part B6: Information Technology Area   TOTAL COUNT: 1475

Put a check mark if you have used the following for what you consider to be a ‘substantial project’ using the computer as a tool.             
(“If in doubt… leave it out!”)

29. Text processing tools

396

Lang.Arts

Math

PersonalPlan

Science

Socials

Other

1a Word processor (including a simple report or document, see also 6c Desktop publishing)

88

5

18

30

40

9

190

1b Keyboarding  (where primary objective is typing practice)

0

0

0

0

0

21

21

1c Spell-Checker (used in conjunction with Word Processing)

71

1

13

22

34

7

148

1d Outliner (document structuring and planning used with word proc.)

14

1

2

6

9

0

32

1e Others (please specify):

1

0

1

1

1

1

5

174

7

34

59

84

38

396

 

30A. Instructional Software

109

Lang.Arts

Math

PersonalPlan

Science

Socials

Other

2a Problem Solving Programs

(objective is thinking skills)

9

27

2

6

5

2

51

2b Tutorial Programs

10

11

0

1

1

3

26

2c  Drill & Practice Programs (not game format - see 5b instr games)

6

17

1

1

2

2

29

2d Software accompanying a Textbook

0

0

0

1

2

0

3

25

55

3

9

10

7

109

 

30B. Instruction - Research

253

Lang.Arts

Math

PersonalPlan

Science

Socials

Other

2e CD-ROM research

10

1

1

20

24

5

61

2f  Internet research (search engines, directories, etc)

36

5

7

48

45

5

146

2g On-line instructional websites

8

3

2

14

12

4

43

2h Other (please specify:

1

0

0

0

0

2

3

55

9

10

82

81

16

253

 

31.Analytic/Inform. Tools

135

Lang.Arts

Math

PersonalPlan

Science

Socials

Other

3a Databases

3

6

3

3

4

2

21

3b Spreadsheets

2

27

2

7

4

1

43

3c Chart/Graphing

2

32

2

10

5

0

51

3d Calculator (as part of computer)

0

12

0

2

1

2

17

3e Lab Interfaces (scientific probes connected to the computer)

0

0

0

1

0

0

1

3f  Statistical Programs

0

1

0

1

0

0

2

3g Other (please specify):

0

0

0

0

0

0

0

7

78

7

24

14

5

135

 

32. Programming and Operating Systems   13

Lang.Arts

Math

PersonalPlan

Science

Socials

Info
Tech

4a Operating Systems

n/a

n/a

n/a

n/a

n/a

1

1

4b LOGO, Microworlds (LOGO)

n/a

n/a

n/a

n/a

n/a

2

2

4c Cocoa

n/a

n/a

n/a

n/a

n/a

2

2

4d HyperTalk

n/a

n/a

n/a

n/a

n/a

1

1

4e  HTML

n/a

n/a

n/a

n/a

n/a

7

7

4f Other (please specify):

n/a

n/a

n/a

n/a

n/a

0

0

           

13

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33. Games & Simulations

193

Lang.Arts

Math

Personal Plan.

Science

Socials

Other

5a Simulations  (eg SimCity)

3

7

2

2

17

7

38

5b Instructional Games (eg math or spelling practice in a game format)

22

46

1

5

11

10

95

5c Recreational Games/ Entertainment Programs

11

12

2

5

12

15

57

5d Other (please specify):

1

0

0

0

0

2

3

37

65

5

12

40

34

193

 

34. Graphics & Operating Tools

224

Lang.Arts

Math

Personal Plan.

Science

Socials

Other

6a Ready-made art (eg. Clip-art)

35

5

5

9

15

10

79

6b Painting or Drawing

33

6

7

12

9

23

90

6c Desktop Publishing (a complex report with graphics, planned layout etc.  See also 1a – simple reports)

21

0

3

12

9

5

50

6d Drafting, Computer-Aided Design

0

1

0

0

0

1

2

6e Music Composition

1

0

1

0

0

1

3

6f Other (please specify):

0

0

0

0

0

0

0

90

12

16

33

33

40

224


35. Communications

80

Lang. Arts

Math

Personal Plan.

Science

Socials

Other

7a Within-School Group collaborative projects  (intranet)

3

0

1

0

1

2

7

7b School-School Communications (Internet)

6

0

2

1

5

5

19

7c School-Home Communications

4

0

1

0

1

3

9

7d E-mail, Keypals etc

9

0

3

2

2

4

20

7e On-line services, Ask-an-expert

4

1

0

2

4

0

11

7f On-line databases

3

0

2

2

2

2

11

7g Other (please specify):

0

0

0

0

1

2

3

29

1

9

7

16

18

80


36. Multimedia

72

Lang.Arts

Math

Personal Plan.

Science

Socials

Other

8a Videodisc

0

0

0

1

1

0

2

8b Robotics

0

0

0

1

0

0

1

8c HyperCard

1

0

0

2

2

3

8

8d HyperStudio

10

1

3

13

10

5

42

8e Digital Chisel

0

0

0

0

0

0

0

8f Power Point

0

0

0

0

0

2

2

8g HTML webpage construction

2

0

1

1

3

5

12

8h Other (please specify):

1

0

0

1

1

2

5

14

1

4

19

17

17

72


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2. Results by Percentages, in order of most popular computer applications

12.9%

1a Word processor (including a simple report or document, see also 6c Desktop publishing)

29. Text processing tools

10.0%

1c Spell-Checker (used in conjunction with Word Processing)

29. Text processing tools

9.9%

2f  Internet research (search engines, directories, etc)

30. Instructional Software

6.4%

5b Instructional Games (eg math or spelling practice in a game format)

33. Games & Simulations

6.1%

6b Painting or Drawing

34. Graphics & Operating Tools

5.4%

6a Ready-made art (eg. Clip-art)

34. Graphics & Operating Tools

 

748 = 51 % of total

 

4.1%

2e CD-ROM research

30. Instructional Software

3.9%

5c Recreational Games/ Entertainment Programs

33. Games & Simulations

3.5%

2a Problem Solving Programs (objective is thinking skills)

30. Instructional Software

3.5%

3c Chart/Graphing

31.Analytic/Inform. Tools

3.4%

6c Desktop Publishing (a complex report with graphics, planned layout etc.  See also 1a – simple reports)

34. Graphics & Operating Tools

2.9%

2g On-line instructional websites

30. Instructional Software

2.9%

3b Spreadsheets

31.Analytic/Inform. Tools

2.8%

8d HyperStudio

36. Multimedia

 

748+398=78% of total

 

2.6%

5a Simulations  (eg SimCity)

33. Games & Simulations

2.2%

1d Outliner (document structuring and planning used with word proc.)

29. Text processing tools

2.0%

2c  Drill & Practice Programs (not game format - see 5b instr games)

30. Instructional Software

1.8%

2b Tutorial Programs

30. Instructional Software

1.4%

1b Keyboarding  (where primary objective is typing practice)

29. Text processing tools

1.4%

3a Databases

31.Analytic/Inform. Tools

1.4%

7d E-mail, Keypals etc

35. Communications

1.3%

7b School-School Communications (Internet)

35. Communications

1.2%

3d Calculator (as part of computer)

31.Analytic/Inform. Tools

0.8%

8g HTML webpage construction

36. Multimedia

0.7%

7e On-line services, Ask-an-expert

35. Communications

0.7%

7f On-line databases

35. Communications

0.6%

7c School-Home Communications

35. Communications

0.5%

8c HyperCard

36. Multimedia

0.5%

4e  HTML

32. Programming and Operating Systems

0.5%

7a Within-School Group collaborative projects  (intranet)

35. Communications

0.3%

1e Others (Text processing tools):

29. Text processing tools

0.3%

8h Other (Multimedia):

36. Multimedia

0.2%

2d Software accompanying a Textbook

30. Instructional Software

0.2%

2h Other (Instruction Software):

30. Instructional Software

0.2%

5d Other (Games & Simulations):

33. Games & Simulations

0.2%

6e Music Composition

34. Graphics & Operating Tools

0.2%

7g Other (Communications):

35. Communications

0.1%

4b LOGO, Microworlds (LOGO)

32. Programming and Operating Systems

0.1%

4c Cocoa

32. Programming and Operating Systems

0.1%

6d Drafting, Computer-Aided Design

34. Graphics & Operating Tools

0.1%

8a Videodisc

36. Multimedia

0.1%

8f Power Point

36. Multimedia

0.1%

3f  Statistical Programs

31.Analytic/Inform. Tools

0.1%

4a Operating Systems

32. Programming and Operating Systems

0.1%

4d HyperTalk

32. Programming and Operating Systems

0.1%

8b Robotics

36. Multimedia

0.1%

3e Lab Interfaces (scientific probes connected to the computer)

31.Analytic/Inform. Tools

0.0%

3g Other (Analytic/Inform. Tools):

31.Analytic/Inform. Tools

0.0%

8e Digital Chisel

36. Multimedia

 

TOTAL=1475 COUNTS

 

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3. Results by Percentages, in order of the most popular computer technology "categories"

In examining the top 77% of the items, Text Processing Tools were the most often used,
followed by Instructional Software, Games & Simulations, and Graphics & Operating Tools.

29.5%

29. Text processing tools

26%

30. Instructional Software

13%

33. Games & Simulations

19%

34. Graphics & Operating Tools

8.2%

31. Analytic/Inform. Tools

3.6%

36. Multimedia

 

398+748=77% of 1475

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